Resident: From Strongboxes to the Two Doors
Resident, a pick-and-open game, sits in the 1xGames lineup on the Moroccan 1xBet site. Money at stake comes from a dirham (MAD) balance, which CIH Bank is one way to top up.
The storyline puts you in a spy's shoes and hands you a short list of orders: sneak behind enemy lines, crack the strongboxes, find the gold and, above all, rescue the radio operator.
On screen before the first pick


A red sign marked with a skull hangs above the four strongboxes, with a round lamp on either side of it, and pipes climb the wall in the top corners of the scene. The strongboxes themselves are plain grey boxes standing side by side, each with a handle and a round dial.
Strongboxes first, then two doors
The game runs in two stages. Here is what each one can hold and what makes you lose there:
Stage | What can turn up | What makes you lose |
|---|---|---|
Four strongboxes | A trophy, gold or alcohol, unless the box turns out empty | Dynamite: the game is over, and the winnings and stake go with it |
Two doors | The radio operator, who doubles your winnings before the game ends | An enemy soldier: you lose and the game is over |
Winnings are paid out for each strongbox that is opened successfully. The stake itself is locked in before play starts, at the amount you choose. Dynamite does have an answer: a fire extinguisher, handed out when your stake is above a set amount, stops you from being blown up.
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Resident FAQ
Is the stake fixed for the whole game?
No: it can be increased before the first three strongboxes are opened.
Do I have to open every strongbox?
No. You can finish the game at any moment you choose.
How do you get to the doors in Resident?
By opening all four strongboxes without being blown up. That takes you to a level with two doors.